Intuitive controls, gestures, and touchscreen controls give players total control over their heroes. The game’s Metacritic user rating recently hit 0.2/10, the lowest score in the site’s history. According to the official introduction, the new “Diablo: Immortal” will bring players the real experience of playing “Diablo” on touch-screen devices. The remaining 17% of revenue comes from other markets.ĭespite the strong revenue performance, user reviews for Diablo: Immortal were mediocre. Japan, Germany and Canada account for 8%, 6% and 3%, respectively. This game is also quite popular in South Korea as it provides 23% of its revenue. Furthermore, its revenue now exceeds $24 million. That makes Diablo Immortal the second-highest-grossing mobile game for Blizzard, behind only the mobile version of the card game Hearthstone.Īccording to statistics, “Diablo: Immortal” is most popular in the United States, with users accounting for 43% of all revenue. Read Also: Samsung Galaxy S22 launches a “Diablo Immortal” custom versionĪccording to data from market intelligence tool Appmagic, the mobile game Diablo: Immortal has been downloaded more than 8.5 million times in the two weeks since its launch.
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